Enh_DC_Ch01

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Enh_DC_Ch01

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  1. Objectives Overview

    Slide 2 - Objectives Overview

    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • See Page 2
    • for Detailed Objectives
    • 2
    • Differentiate among laptops, tablets, and servers
    • Describe the purpose and uses of smartphones, digital cameras, portable media players, e-book readers, and game devices
    • Describe the relationship between data and information
    • Briefly explain various input options
    • Differentiate the Internet from the web, and describe the relationship among the web, webpages, websites, and web servers
    • Explain the purpose of a browser, a search engine, and an online social network
  2. Objectives Overview

    Slide 3 - Objectives Overview

    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • See Page 2
    • for Detailed Objectives
    • 3
    • Briefly describe digital security risks associated with viruses and other malware, privacy, your health, and the environment
    • Differentiate between an operating system and applications
    • Differentiate between wired and wireless technologies, and identify reasons individuals and businesses use networks
    • Discuss how society uses technology in education, retail, finance, entertainment, health care, travel, government, science, publishing, and manufacturing
    • Identify technology used by home users, small office/home office users, mobile users, power users, and enterprise users
  3. A World of Technology

    Slide 4 - A World of Technology

    • Because technology changes, you must keep up with the changes to remain digitally literate
    • Digital literacy involves having a current knowledge and understanding of computers, mobile devices, the Internet, and related technologies
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Pages 2 - 3
    • Figure 1-1
    • 4
  4. Computers

    Slide 5 - Computers

    • A computer is an electronic device, operating under the control of instructions stored in its own memory
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Page 4
    • 5
    • Accepts
    • data
    • (input)
    • Processing
    • Produces
    • information
    • (output)
  5. Computers

    Slide 6 - Computers

    • Laptop
    • Tablet
    • Desktop
    • Server
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Pages 4 and 6
    • Figures 1-2 – 1-5
    • 6
  6. Mobile and Game Devices

    Slide 7 - Mobile and Game Devices

    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Pages 7 - 9
    • Figures 1-6 – 1-10
    • 7
    • Smartphone
    • Digital camera
    • Portable media player
    • E-book reader
    • Game console
  7. Data and Information

    Slide 8 - Data and Information

    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Page 11
    • Figure 1-11
    • 8
  8. Data and Information

    Slide 9 - Data and Information

    • A keyboard contains keys you press to enter data and instructions into a computer or mobile device
    • Page 12
    • Figure 1-12
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 9
  9. Data and Information

    Slide 10 - Data and Information

    • A pointing device is an input device that allows a user to control a small symbol on the screen called a pointer
    • Some mobile devices and computers enable you to speak data instructions using voice input and to capture live full-motion images using video input
    • Pages 12 – 13
    • Figure 1-14
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 10
  10. Data and Information

    Slide 11 - Data and Information

    • A scanner is a light-sensing input device that converts printed text and images into a form the computer can process
    • Page 13
    • Figure 1-15
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 11
  11. Data and Information

    Slide 12 - Data and Information

    • An output device is any hardware component that conveys information from a computer or mobile device to one or more people
    • A printer is an output device that produces text and graphics on a physical medium such as paper
    • Page 14
    • Figure 1-16
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 12
  12. Data and Information

    Slide 13 - Data and Information

    • A display is an output device that visually conveys text, graphics, and video information
    • Page 14
    • Figure 1-17
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 13
  13. Data and Information

    Slide 14 - Data and Information

    • Speakers allow you to hear audio such as music, voice, and other sounds
    • Earbuds
    • Headphones
    • Page 15
    • Figure 1-18
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 14
  14. Data and Information

    Slide 15 - Data and Information

    • Page 15
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 15
    • Memory consists of electronic components that store instructions waiting to be executed and the data needed by those instructions
    • A computer keeps data, instructions, and information on a
    • storage media
    • A
    • storage device
    • records (writes) and/or retrieves (reads) items to and from storage media
  15. Data and Information

    Slide 16 - Data and Information

    • Pages 15 – 17
    • Figures 1-19 – 1-24
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 16
    • Hard Disk
    • Solid-State Drive
    • USB Flash Drive
    • Memory Card
    • Optical Disc
    • Cloud Storage
  16. The Internet

    Slide 17 - The Internet

    • The Internet is a worldwide collection of networks that connects millions of businesses, government agencies, educational institutions, and individuals
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Pages 18 – 19
    • Figure 1-25
    • 17
  17. The Internet

    Slide 18 - The Internet

    • Pages 19 - 20
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 18
    • The World Wide Web (or web, for short) is a global library of information available to anyone connected to the Internet
    • The
    • web
    • consists of a worldwide collection of electronic documents, each of which is called a
    • webpage
    • A
    • website
    • is a collection of related webpages
    • A
    • web server
    • is a computer that delivers requested webpages to your computer
  18. The Internet

    Slide 19 - The Internet

    • Page 19
    • Figure 1-26
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 19
  19. The Internet

    Slide 20 - The Internet

    • A browser is software that enables users with an Internet connection to access and view webpages on a computer or mobile device
    • Page 20
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 20
  20. The Internet

    Slide 21 - The Internet

    • A search engine is software that finds websites, webpages, images, videos, news, maps, and other information related to a specific topic
    • Page 21
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 21
  21. The Internet

    Slide 22 - The Internet

    • An online social network encourages members to share their interests, ideas, stories, photos, music, and videos with other registered users
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Pages 21 – 22
    • Figure 1-27
    • 22
  22. Digital Safety and Security

    Slide 23 - Digital Safety and Security

    • It is important that users protect their computers and mobile devices
    • Pages 23 - 24
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 23
    • Viruses and Other Malware
    • Privacy
    • Health Concerns
    • Environmental Issues
  23. Digital Safety and Security

    Slide 24 - Digital Safety and Security

    • Green computing involves reducing the electricity consumed and environmental waste generated when using a computer
    • Strategies include:
    • Recycling
    • Using energy efficient hardware and energy saving features
    • Regulating manufacturing processes
    • Extending the life of computers
    • Immediately donating or properly disposing of replaced computers
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Page 25
    • 24
  24. Programs and Apps

    Slide 25 - Programs and Apps

    • Software, also called a program, tells the computer what tasks to perform and how to perform them
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Pages 25 - 26
    • Figure 1-28
    • 25
    • System Software
    • Operating system
    • Utility program
    • Application Software
  25. Programs and Apps

    Slide 26 - Programs and Apps

    • Installing is the process of setting up software to work with the computer, printer, and other hardware
    • Once installed, you can run an application so that you can interact with it
    • You interact with a program or application through its user interface
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Page 27
    • 26
  26. Programs and Apps

    Slide 27 - Programs and Apps

    • A software developer, sometimes called an application developer or computer programmer, is someone who develops programs and apps or writes the instructions that direct the computer or mobile device to process data into information
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Page 28
    • Figure 1-29
    • 27
  27. Communications and Networks

    Slide 28 - Communications and Networks

    • In the course of a day, it is likely you use, or use information generated by, one or more of these communications technologies
    • Page 29
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 28
    • Chat rooms
    • Email
    • Fax
    • FTP
    • GPS
    • Instant messaging
    • Internet
    • Newsgroups
    • RSS
    • Video conference
    • Voice mail
    • VoIP
    • Wireless Internet access points
    • Wireless messaging services
  28. Communications and Networks

    Slide 29 - Communications and Networks

    • A communications device is hardware capable of transferring items from computers and devices to transmission media and vice versa
    • Page 29
    • Figure 1-30
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 29
  29. Communications and Networks

    Slide 30 - Communications and Networks

    • Examples of wireless communications technologies include:
    • Page 30
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 30
    • Wi-Fi
    • Bluetooth
    • Cellular radio
  30. Communications and Networks

    Slide 31 - Communications and Networks

    • A network is a collection of computers and devices connected together via communications devices and transmission media
    • Pages 30 – 31
    • Figure 1-31
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • 31
  31. Communications and Networks

    Slide 32 - Communications and Networks

    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Page 31
    • 32
    • Business Networks
    • Facilitate communications
    • Share hardware
    • Share data, information, and software
    • Home Networks
    • Connect to the Internet
    • Access photos, music, videos, and other content
    • Share devices
    • Connect game consoles to the Internet
    • Subscribe to and use VoIP
    • Play multiplayer games
    • Share a single high-speed Internet connection
  32. Uses of Technology in Society

    Slide 33 - Uses of Technology in Society

    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Pages 33 - 38
    • 33
    • Education
    • Government
    • Finance
    • Retail
    • Entertainment
    • Health Care
    • Travel
    • Science
    • Publishing
    • Manufacturing
  33. Technology Users

    Slide 34 - Technology Users

    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Pages 38 - 39
    • 34
    • Home User
    • Small/Home Office User
    • Mobile User
    • Power User
    • Enterprise User
  34. Chapter Summary

    Slide 35 - Chapter Summary

    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Page 41
    • 35
    • Basic computer concepts
    • Various methods for input, output, memory, and storage
    • The Internet
    • Digital security and safety risks and precautions
    • Uses of technology applications in society
  35. Chapter 1 Complete

    Slide 36 - Chapter 1 Complete