Cybergogy

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Cybergogy

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  1. Cybergogy

    Slide 1 - Cybergogy

    • Learning in virtual worlds
  2. What is cybergogy?

    Slide 2 - What is cybergogy?

    • Cybergogy is the theory and practice of teaching in virtual worlds.
  3. Cybergogy

    Slide 3 - Cybergogy

    • There are 3 important features of virtual worlds:
    • Emotive
    • Connective
    • Motive
    • very different and can influence some aspects of cognition
  4. Value of Cybergogy

    Slide 4 - Value of Cybergogy

    • To establish how the environment facilitates learning through approaches such as:
    • > Enriching & enhance conventional strategies
    •  rote and repetition
    •  rehearsal
    •  role play
    •  recap
    •  representation
    •  re-constructing
  5. Cybergogy = New aspects to teaching approaches

    Slide 5 - Cybergogy = New aspects to teaching approaches

    •  Exploring novel environment
    •  Building in 3D
    •  Enacting scenes through simulations
    •  Role experimentation
    •  Changing personal appearance
  6. Cognitive aspects of Cybergogy

    Slide 6 - Cognitive aspects of Cybergogy

    • can be represented through the conventional models of learning such as Bloom, Bandura’s Social learning theory and Skinner’s behaviorism.