From Mathematics & the Art of Programming to Programming Arts & Mathematics  

Exploring a remote planet with a special vehicle: that was a project undertaken by students who learned how to program the vehicle’s movement, its behavior and discovery capabilities. Students managed to design, search, discover, collaborate, sum up their thoughts, develop skills, create tools to assess the knowledge acquired, and solve problems through gamification! The importance of programming as a cognitive activity and its contribution to the development of a structured way of thinking, are significant for students. Programming is considered to be a powerful tool for teaching basic notions, which can be applied in mathematics, physics and logic (Papert 1980, Howe et al. 1989). Problem solving with programming tools require fundamental knowledge (variable, selection structure, loop function etc.), which cannot be acquired by students through traditional means of teaching. The contribution of programming to the development of high skills and the procedures of transferring problem-solving skills to other cognitive areas have been broadly studied and assessed (Clements 1987, Kagan 1989, Mayer, Dyck & Vilberg 1989, Kurland et al. 1989, Palumbo & Reed 1991, Ennis 1994, Pirolli & Recker 1994). During the session and after presenting the project, which will prove the above, I will guide the audience to create a microworld in Kodu with an avatar, which will explore a planet and collect the necessary clues to answer a set of self-assessment questions. This assessment environment will be developed during the session by the audience under my guidance. This project won the 1st prize of the KoduKup Europe Competition in 2014 http://www.kodukup-europe.org, https://kodukupgreece.wordpress.com My Short BIO Vassilis Economous is the IT Manager and IT in Education Specialist at Doukas School Athens Greece. From 2004, he has been in charge of the Doukas School “1:1 Computing Team”, which aims to introduce and develop the Student Personal Computer into the educational procedure. In addition, he has participated as a researcher and analyst-programmer in more than 20 projects concerning ICT in Education and in Special Education and continues to train hundreds of teachers to develop ICT in educational practice. In 2014, Vassilis' student team and Vassilis himself, won the first place at the European Programming Competition Kodu Kup. Vassilis Economous has been a Microsoft Expert Educator from 2013 and a Fellow from 2015.

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From Mathematics & the Art of Programming to Programming Arts & Mathematics  

Created 2 years ago

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Exploring a remote planet with a special vehicle: that was a project undertaken by students who learned how to program the vehicle’s movement, its behavior and discovery capabilities. Students managed to design, search, discover, collaborate, sum up their thoughts, develop skills, create tools to assess the knowledge acquired, and solve problems through gamification! The importance of programming as a cognitive activity and its contribution to the development of a structured way of thinking, are significant for students. Programming is considered to be a powerful tool for teaching basic notions, which can be applied in mathematics, physics and logic (Papert 1980, Howe et al. 1989). Problem solving with programming tools require fundamental knowledge (variable, selection structure, loop function etc.), which cannot be acquired by students through traditional means of teaching. The contribution of programming to the development of high skills and the procedures of transferring problem-solving skills to other cognitive areas have been broadly studied and assessed (Clements 1987, Kagan 1989, Mayer, Dyck & Vilberg 1989, Kurland et al. 1989, Palumbo & Reed 1991, Ennis 1994, Pirolli & Recker 1994). During the session and after presenting the project, which will prove the above, I will guide the audience to create a microworld in Kodu with an avatar, which will explore a planet and collect the necessary clues to answer a set of self-assessment questions. This assessment environment will be developed during the session by the audience under my guidance. This project won the 1st prize of the KoduKup Europe Competition in 2014 http://www.kodukup-europe.org, https://kodukupgreece.wordpress.com My Short BIO Vassilis Economous is the IT Manager and IT in Education Specialist at Doukas School Athens Greece. From 2004, he has been in charge of the Doukas School “1:1 Computing Team”, which aims to introduce and develop the Student Personal Computer into the educational procedure. In addition, he has participated as a researcher and analyst-programmer in more than 20 projects concerning ICT in Education and in Special Education and continues to train hundreds of teachers to develop ICT in educational practice. In 2014, Vassilis' student team and Vassilis himself, won the first place at the European Programming Competition Kodu Kup. Vassilis Economous has been a Microsoft Expert Educator from 2013 and a Fellow from 2015.
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