ScratchR Goals - Spring 2006

Very first slides about the Scratch website as part of a project for Mitch Resnick's MAS712 class in 2006

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ScratchR Goals - Spring 2006

By amh
Created 2 years ago

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Very first slides about the Scratch website as part of a project for Mitch Resnick's MAS712 class in 2006
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  1.    Web 2.0 + Scratch

    Slide 1 - Web 2.0 + Scratch

    • Andrés Monroy-Hernández
    • Lifelong Kindergarten Group | MIT Media Lab
    • Spring 2006
  2. Community to support sharing of computational media created with Scratch

    Slide 2 - Community to support sharing of computational media created with Scratch

  3. Activities Supported

    Slide 3 - Activities Supported

    • Easy publishing
    • Feedback that others are viewing
    • Various ways to search
    • Favorite
    • Challenges and themes
  4. Learning Goals

    Slide 4 - Learning Goals

    • Reinforce constructionist learning with Scratch by adding community component
    • Audience
    • Virtual Samba school
    • Addressing “others around them”
  5. What’s out there

    Slide 5 - What’s out there

    • Network feature in Scratch
    • Online Communities:
    • MySpace, Friedster, Xanga, Facebook, MOOSE Crossing, Open Studio
    • Media sharing sites:
    • Flickr, YouTube
    • Lacking: focus on constructionist learning and computational media
  6. Hackability

    Slide 6 - Hackability

    • O’Reilly’s Web 2.0 Meme Map
    • Strategic positioning: The web as platform
    • User positioning: You control your own data
    • Core competencies:
    • Services, not packaged software
    • Architecture of participation
    • Cost effective scalability
    • Remixable data source and transformations
    • Software above the level of a single device
    • Harnessing collective intelligence
    • Flickr, del.icio.us
    • Tagging,
    • Not taxonomy
    • PageRank,
    • eBay reputation,
    • Amazon reviews:
    • user as contributor
    • Blogs:
    • Participation,
    • Not publishing
    • BitTorrent:
    • Radical
    • decentralization
    • Wikipedia:
    • Radical trust
    • Google AdSense:
    • Customer self-service
    • Enabling the Long Tail
    • Gmail, Google Maps
    • And AJAX
    • Rich User
    • Experiences
    • “An attitude, not a
    • Technology”
    • The Long Tail
    • Data as the
    • “Intel Inside”
    • The right to remix
    • “Some rights reserved”
    • Emergent: User
    • behavior not
    • predetermined
    • The perpetual beta
    • Granular addressability
    • Of content
    • Rich user experiences
    • Small pieces
    • Loosley joined
    • (web as components)
    • Trust your users
    • Play
    • Software gets better
    • the more
    • people use it
    • User-generated
    • content
    • Community
  7. Web 1.0

    Slide 8 - Web 1.0

    • Web 2.0
    • Ofoto
    • Flickr
    • Bookmarks in browser
    • Social bookmarking (del.icio.us)
    • Britannica Online
    • Wikipedia
    • Personal Web Sites
    • Blogging
    • MS Outlook
    • Gmail
    • Browsing
    • Subscribing to RSS feeds (podcasting)
    • Publishing
    • Participation
    • Content created by service
    • Content created by users
    • All right reserved
    • Some rights reserved
    • Directories (taxsonomy)
    • Tagging (folksonomy)
    • One service
    • Mashups
    • Some APIs
    • Open APIs
    • Service static
    • Service improves the more it’s used
  8. Principles

    Slide 9 - Principles

    • Foster collaboration
    • Build on success stories
    • Usability for teenagers (Nielsen, 2005)